BIS fnc animalBehaviour: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[animal] call BIS_fnc_animalBehaviour;</sqf> | ||
|seealso= [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]] [[createAgent]] | |seealso= [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]] [[createAgent]] |
Revision as of 13:04, 5 May 2022
Description
- Description:
- Animal behaviour control. Called by Animals_F
\Data \Scripts \main.fsm. - Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [animal] call BIS_fnc_animalBehaviour
- Parameters:
- animal: Object - The controlled animal
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Animal Behaviour createAgent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 29, 2014 - 19:38 (UTC)
- Killzone Kid
- To override, add
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
right after agent creation.