BIS fnc animalBehaviour: Difference between revisions

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m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[animal] [[call]] [[BIS_fnc_animalBehaviour]];</code>
|x1= <sqf>[animal] call BIS_fnc_animalBehaviour;</sqf>


|seealso= [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]] [[createAgent]]
|seealso= [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]] [[createAgent]]

Revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[animal] call BIS_fnc_animalBehaviour
Parameters:
animal: Object - The controlled animal
Return Value:
Nothing

Examples

Example 1:
[animal] call BIS_fnc_animalBehaviour;

Additional Information

See also:
Animal Behaviour createAgent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 29, 2014 - 19:38 (UTC)
Killzone Kid
To override, add _agent setVariable ["BIS_fnc_animalBehaviour_disable", true]; right after agent creation.