BIS fnc setCuratorCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Boolean]] [[true]] when done | |r1= [[Boolean]] [[true]] when done | ||
|x1= < | |x1= <sqf>[nil,player,5] spawn BIS_fnc_setCuratorCamera;</sqf> | ||
|seealso= [[Arma 3: Curator]], [[curatorCamera]] | |seealso= [[Arma 3: Curator]], [[curatorCamera]] | ||
}} | }} |
Revision as of 13:04, 5 May 2022
Description
- Description:
- Move curator camera to a position and direction. Finished when animation ends.
- Execution:
- spawn
- Groups:
- Curator
Syntax
- Syntax:
- [camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
- targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
- Return Value:
- Boolean true when done
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: CuratorcuratorCamera
Notes
-
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