BIS fnc setCuratorAttributes: Difference between revisions
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m (GVI 1.00 --> 1.16 http://dev.arma3.com/post/spotrep-00023 (It's Zeus update, obvious)) |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.16 | |||
| | |gr1= Curator | ||
| | |descr= <pre>/* | ||
Description: | Description: | ||
Line 43: | Line 41: | ||
Returns: | Returns: | ||
BOOL | BOOL | ||
*/ | */</pre> | ||
</pre> | |||
| | {{Wiki|placeholder}} | ||
| | |s1= <!-- [] call [[BIS_fnc_setCuratorAttributes]] --> | ||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIS_fnc_setCuratorAttributes;</sqf> --> | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/* Description: Set which attributes are available for given entity or entity type. Parameter(s): 0: OBJECT - curator 1: STRING - general setting for all entities of the given type, can be "object", "player", "group', "waypoint" or "marker" OBJECT - setting for specific object, overrides general settings GROUP - setting for specific group, overrides general settings 2: ARRAY of STRINGs - attributes object: Skill UnitPos Rank Damage Fuel Lock RespawnVehicle RespawnPosition Exec group: GroupID Behaviour Formation waypoint: Behaviour Formation marker: MarkerText MarkerColor Returns: BOOL */
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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