ctrlActivate: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>ctrlActivate _control;</sqf> | ||
|x2= <code>_control [[ctrlEnable]] false; | |x2= <code>_control [[ctrlEnable]] false; | ||
[[ctrlActivate]] _control; // Action fired. | [[ctrlActivate]] _control; // Action fired. |
Revision as of 13:16, 5 May 2022
Description
- Description:
- Launch actions attached to given (button based) control.
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2) - Groups:
- GUI Control
Syntax
- Syntax:
- ctrlActivate controlName
- Parameters:
- controlName: Control
- Return Value:
- Nothing
Examples
- Example 1:
- ctrlActivate _control;
- Example 2:
_control ctrlEnable false; ctrlActivate _control; // Action fired.
Additional Information
- See also:
- allControls allDisplays controlsGroupCtrl ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlClassName ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp displayParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control