setPlayerRespawnTime: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>")
 
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|descr= Sets the time interval (in seconds) that the player must wait before respawn. It resets to mission default on mission start. In Single Player or when respawn type is GROUP or SIDE in Multiplayer, setting player respawn time has no effect, and [[playerRespawnTime]] will always return -1.
|descr= Sets the time interval (in seconds) that the player must wait before respawn. It resets to mission default on mission start. In Single Player or when respawn type is GROUP or SIDE in Multiplayer, setting player respawn time has no effect, and [[playerRespawnTime]] will always return -1.


|s1= '''setPlayerRespawnTime''' interval
|s1= [[setPlayerRespawnTime]] interval


|p1= interval: [[Number]] - respawn time in seconds
|p1= interval: [[Number]] - respawn time in seconds
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[setPlayerRespawnTime]] 5;</code>
|x1= <sqf>setPlayerRespawnTime 5;</sqf>


|seealso= [[playerRespawnTime]], [[respawnVehicle]]
|seealso= [[playerRespawnTime]] [[respawnVehicle]]
}}
}}

Latest revision as of 13:17, 5 May 2022

Hover & click on the images for description

Description

Description:
Sets the time interval (in seconds) that the player must wait before respawn. It resets to mission default on mission start. In Single Player or when respawn type is GROUP or SIDE in Multiplayer, setting player respawn time has no effect, and playerRespawnTime will always return -1.
Groups:
Multiplayer

Syntax

Syntax:
setPlayerRespawnTime interval
Parameters:
interval: Number - respawn time in seconds
Return Value:
Nothing

Examples

Example 1:
setPlayerRespawnTime 5;

Additional Information

See also:
playerRespawnTime respawnVehicle

Notes

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