landAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>_plane1 landAt 1;</sqf> | ||
|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]]; | |x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]]; |
Revision as of 13:25, 5 May 2022
Description
- Description:
- Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit ControlRoads and Airports
Syntax
- Syntax:
- plane landAt ID
- Parameters:
- plane: Object - A plane
- ID: Number - Airport ID
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- plane landAt airportObject
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _plane1 landAt 1;
- Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Command Group: Roads and Airports
- Scripting Commands: Global Effect