moveInDriver: Difference between revisions

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|x1= <code>_soldierOne [[moveInDriver]] _tankOne</code>
|x1= <sqf>_soldierOne moveInDriver _tankOne;</sqf>


|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInGunner]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] [[isTurnedOut]]

Revision as of 13:25, 5 May 2022

Hover & click on the images for description

Description

Description:
Moves soldier into vehicle driver position (immediate, no animation).
See AI Group Vehicle Management for more information.
Multiplayer:
unit must be local, while the vehicle's locality does not matter.
Groups:
Unit Control

Syntax

Syntax:
unit moveInDriver vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner isTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.