ctrlMapSetPosition: Difference between revisions
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|p1= map: [[Control]] - [[CT_MAP|Map control]] | |p1= map: [[Control]] - [[CT_MAP|Map control]] | ||
|p2 | |||
|p2= x: [[Number]] - (Optional) Left top x of map control | |||
| | |||
| | |p3= y: [[Number]] - (Optional) Left top y of map control | ||
| | |||
|p4= w: [[Number]] - (Optional) Width of map control | |||
|p5= h: [[Number]] - (Optional) Height of map control | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 22: | Line 25: | ||
|x1= <sqf>_map ctrlMapSetPosition [0,0,1,1];</sqf> | |x1= <sqf>_map ctrlMapSetPosition [0,0,1,1];</sqf> | ||
|x2= < | |x2= <sqf> | ||
_map | _map ctrlSetPosition [0.5, 0.5, 0.5, 0.5]; | ||
_map | _map ctrlCommit 0; | ||
_map ctrlMapSetPosition []; // sync | |||
</sqf> | |||
|x3= < | |x3= <sqf> | ||
with localNamespace do | |||
{ | { | ||
private _display = findDisplay 46 createDisplay "RscDisplayEmpty"; | |||
private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1]; | |||
private _ctrlText = _display ctrlCreate ["RscText", -1, _ctrlGroup]; | |||
_ctrltext | _ctrltext ctrlSetPosition [0, 0, 1, 1]; | ||
_ctrlText | _ctrlText ctrlSetBackgroundColor [1, 0, 0, 0.5]; | ||
_ctrlText | _ctrlText ctrlCommit 0; | ||
private _ctrlMap = _display ctrlCreate ["RscMapControl", -1, _ctrlGroup]; | |||
_ctrlMap | _ctrlMap ctrlMapSetPosition [0, 0, 0.5, 0.5]; // effect is immediate | ||
_ctrlMap | _ctrlMap ctrlMapAnimAdd [0, ctrlMapScale _ctrlMap, player]; | ||
ctrlMapAnimCommit _ctrlMap; | |||
_ctrlGroup | _ctrlGroup ctrlSetPosition [safeZoneX, safeZoneY, 1, 1]; | ||
_ctrlGroup | _ctrlGroup ctrlCommit 0.3; // non instant transition | ||
_ctrlMap | _ctrlMap ctrlMapSetPosition []; // instant sync to new _ctrlGroup position | ||
};</ | }; | ||
</sqf> | |||
|seealso= [[ctrlMapPosition]] [[ctrlSetPosition]] [[ctrlMapAnimAdd]] [[ctrlCreate]] | |seealso= [[ctrlMapPosition]] [[ctrlSetPosition]] [[ctrlMapAnimAdd]] [[ctrlCreate]] | ||
}} | }} |
Revision as of 17:44, 5 May 2022
Description
- Description:
- Sets position and size of the given map control and recalculates control center. The effect is immediate and no ctrlCommit is necessary, unlike with ctrlSetPosition command.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map ctrlMapSetPosition [x, y, w, h]
- Parameters:
- map: Control - Map control
- x: Number - (Optional) Left top x of map control
- y: Number - (Optional) Left top y of map control
- w: Number - (Optional) Width of map control
- h: Number - (Optional) Height of map control
- Return Value:
- Nothing
Examples
- Example 1:
- _map ctrlMapSetPosition [0,0,1,1];
- Example 2:
- Example 3:
- with localNamespace do { private _display = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1]; private _ctrlText = _display ctrlCreate ["RscText", -1, _ctrlGroup]; _ctrltext ctrlSetPosition [0, 0, 1, 1]; _ctrlText ctrlSetBackgroundColor [1, 0, 0, 0.5]; _ctrlText ctrlCommit 0; private _ctrlMap = _display ctrlCreate ["RscMapControl", -1, _ctrlGroup]; _ctrlMap ctrlMapSetPosition [0, 0, 0.5, 0.5]; // effect is immediate _ctrlMap ctrlMapAnimAdd [0, ctrlMapScale _ctrlMap, player]; ctrlMapAnimCommit _ctrlMap; _ctrlGroup ctrlSetPosition [safeZoneX, safeZoneY, 1, 1]; _ctrlGroup ctrlCommit 0.3; // non instant transition _ctrlMap ctrlMapSetPosition []; // instant sync to new _ctrlGroup position };
Additional Information
Notes
-
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