inflamed: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *ofp * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofp |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
||
(5 intermediate revisions by the same user not shown) | |||
Line 28: | Line 28: | ||
|descr= Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command. | |descr= Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command. | ||
|s1= | |s1= [[inflamed]] fireplace | ||
|p1= fireplace: [[Object]] | |p1= fireplace: [[Object]] | ||
|r1=[[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_inflamed = inflamed _fireplaceOne;</sqf> | ||
|seealso= [[inflame]] | |seealso= [[inflame]] [[isBurning]] | ||
}} | }} | ||
Latest revision as of 21:24, 7 May 2022
Description
- Description:
- Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use isBurning command.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation