object: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) += +\[\[([a-zA-Z0-9_]+)\]\] +([0-9]+) *;?<\/code>" to "<sqf>_$1 = $2 $3;</sqf>") |
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|r1= [[Object]] | |r1= [[Object]] | ||
|x1= < | |x1= <sqf>_object = object 1;</sqf> | ||
|seealso= [[nearestObjects]] [[nearObjectsReady]] [[nearObjects]] [[nearestObject]] | |seealso= [[nearestObjects]] [[nearObjectsReady]] [[nearObjects]] [[nearestObject]] |
Revision as of 21:31, 7 May 2022
Description
- Description:
- Returns Object with given id. Object's id can be checked in mission editor.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 22:10, 1 August 2006
- Hoz
-
1.75 To check object's id in the Mission Editor click on "Show IDs" and zoom in closely.
1.85 You cannot_object setPos [-10000, 0 ,0];
terrain objects to get them out of the way, but you can use_object setDamage 1;
to get trees or other flora out of the way.
1.08 This command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.