setCamUseTI: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ":<code>" to ": <code>") |
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|x1= <code>[[true]] [[setCamUseTI]] 1;</code> | |x1= <code>[[true]] [[setCamUseTI]] 1;</code> | ||
|x2= ''Predator'' vision:<code>_cam = "camera" [[camCreate]] [0,0,0]; | |x2= ''Predator'' vision: | ||
<code>_cam = "camera" [[camCreate]] [0,0,0]; | |||
_cam [[camSetTarget]] [[player]]; | _cam [[camSetTarget]] [[player]]; | ||
_cam [[camSetRelPos]] [0,1,1.5]; | _cam [[camSetRelPos]] [0,1,1.5]; |
Revision as of 21:51, 7 May 2022
Description
- Description:
- Sets thermal vision mode for currently used camera. This command only works with camCreate created camera that is currently the main camera for the player (see Example 2).
- Groups:
- Camera Control
Syntax
- Syntax:
- state setCamUseTI modeIndex
- Parameters:
- state: Boolean - true to enable, false to disable the effect
- modeIndex: Number - TI mode. Can be:
- 0 - White Hot
- 1 - Black Hot
- 2 - Light Green Hot / Darker Green cold
- 3 - Black Hot / Darker Green cold
- 4 - Light Red Hot /Darker Red Cold
- 5 - Black Hot / Darker Red Cold
- 6 - White Hot . Darker Red Cold
- 7 - Thermal (Shade of Red and Green, Bodies are white)
- Return Value:
- Nothing
Examples
- Example 1:
true setCamUseTI 1;
- Example 2:
- Predator vision:
_cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,1,1.5]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; true setCamUseTI 7;
Additional Information
- See also:
- camUseNVG disableTIEquipment
Notes
-
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