BIS fnc moduleFDFadeMarker: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code> *(\^+\]) +\[\[spawn\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 spawn $2;</sqf>")
m (Text replacement - ": *<code>" to ": <code>")
Line 20: Line 20:
|x1= <sqf>["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;</sqf>
|x1= <sqf>["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;</sqf>


|x2= Creates a pulsating marker:<code>[] spawn  
|x2= Creates a pulsating marker:
<code>[] spawn  
{
{
[[while]] { [[alive]] enemyTank } [[do]]
[[while]] { [[alive]] enemyTank } [[do]]

Revision as of 21:52, 7 May 2022

Hover & click on the images for description

Description

Description:
Gradually change the alpha of the given marker.
Execution:
spawn
Groups:
Modules - Firing Drills

Syntax

Syntax:
[markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
Parameters:
markerName: String
alpha: Number - wanted marker alpha
Return Value:
Boolean - true when done

Examples

Example 1:
["tankMarker", 0.25] spawn BIS_fnc_moduleFDFadeMarker;
Example 2:
Creates a pulsating marker: [] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; };

Additional Information

See also:
markerAlphasetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note