canStand: Difference between revisions

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m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise.
|r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise.


|x1= [[SQS Syntax|SQS]]: <code>? ([[not]] [[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code>
|x1= [[SQS Syntax|SQS]]:
<code>? ([[not]] [[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code>


|x2= <code>[[if]] ([[not]] [[canStand]] [[player]]) [[then]]
|x2= <code>[[if]] ([[not]] [[canStand]] [[player]]) [[then]]

Revision as of 21:53, 7 May 2022

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
Arma 3
Since Arma 3 v1.60 and the introduction of limping, this command always returns true for humans.
Groups:
Object Manipulation

Syntax

Syntax:
canStand unit
Parameters:
unit: Object
Return Value:
Boolean - true if the unit is human and is still able to stand up, false otherwise.

Examples

Example 1:
SQS: ? (not canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (not canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMove canFire

Notes

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