commandMove: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 38: | Line 38: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_soldier1 | |x1= <code>_soldier1 commandMove [[getMarkerPos]] "Marker1";</code> | ||
|x2= <code>[_soldier1, _soldier2] | |x2= <code>[_soldier1, _soldier2] commandMove [[getMarkerPos]] "Marker1";</code> | ||
|mp= When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move. | |mp= When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move. |
Revision as of 11:01, 12 May 2022
Description
- Description:
- Order the given unit(s) to move to the given location (via the radio). Exactly the same as doMove, except this command displays a radio message. The command will not put a visible waypoint marker unlike when move command is given via commanding menu.
- Multiplayer:
- When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move.
- Groups:
- Groups
Syntax
- Syntax:
- unitName commandMove position
- Parameters:
- unitName: Object or Array of Objects
- position: Array - format Position
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 commandMove getMarkerPos "Marker1";
- Example 2:
[_soldier1, _soldier2] commandMove getMarkerPos "Marker1";
Additional Information
- See also:
- doMove setDestination moveTo move addWaypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect