assignAsTurret: Difference between revisions

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|x1= <code>[[player]] [[assignAsTurret]] [BIS_vehicle, [0,1] ];</code>
|x1= <code>player [[assignAsTurret]] [BIS_vehicle, [0,1] ];</code>


|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]] [[turretUnit]] [[moveInTurret]]
|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]] [[turretUnit]] [[moveInTurret]]
}}
}}

Revision as of 11:01, 12 May 2022

Hover & click on the images for description

Description

Description:
Assigns the soldier to turret.
See AI Group Vehicle Management for more information.
Groups:
Turrets

Syntax

Syntax:
unit assignAsTurret [vehicle, [turretPath]]
Parameters:
unit: Object
[vehicle, turretPath]: Array
vehicle: Object
[turretPath]: Array - Array of numbers.
Return Value:
Nothing

Examples

Example 1:
player assignAsTurret [BIS_vehicle, [0,1] ];

Additional Information

See also:
assignAsCargo assignAsDriver assignAsCommander assignAsGunner assignAsCargoIndex assignedVehicleRole unassignVehicle turretUnit moveInTurret

Notes

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