allUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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Line 22: | Line 22: | ||
|r1= [[Array]] - Array of [[Object|object]]s | |r1= [[Array]] - Array of [[Object|object]]s | ||
|x1= <code>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach | |x1= <code>{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;</code> | ||
|x2= <code>allUnits apply { diag_log [[_x]]; };</code> | |x2= <code>allUnits apply { diag_log [[_x]]; };</code> |
Revision as of 11:03, 12 May 2022
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
- Example 2:
allUnits apply { diag_log _x; };
Additional Information
- See also:
- allPlayers allGroups allDead playableUnits switchableUnits units vehicles allUnitsUAV allCurators playersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 6, 2018
- Pierre MGI
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.