surfaceNormal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>_normal = surfaceNormal [300, 500];</code> | |x1= <code>_normal = surfaceNormal [300, 500];</code> | ||
|x2= <code>_normal = surfaceNormal position | |x2= <code>_normal = surfaceNormal position player;</code> | ||
|seealso= [[setVectorUp]] [[surfaceIsWater]] [[surfaceType]] | |seealso= [[setVectorUp]] [[surfaceIsWater]] [[surfaceType]] | ||
}} | }} |
Revision as of 11:18, 12 May 2022
Description
- Description:
- Returns surface normal on given position.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceNormal position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- Array - Example: [-0.102321,0.19977,0.974486]
Examples
- Example 1:
_normal = surfaceNormal [300, 500];
- Example 2:
_normal = surfaceNormal position player;
Additional Information
- See also:
- setVectorUp surfaceIsWater surfaceType
Notes
-
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