allTurrets: Difference between revisions
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|r2= [[Array]] | |r2= [[Array]] | ||
|x1= <code>_turretPaths = [[allTurrets]] _mySlammerUP; | |x1= <code>_turretPaths = [[allTurrets]] _mySlammerUP; // [<nowiki/>[0],[0,0]] | ||
_turretPaths = [[allTurrets]] [_mySlammerUP, [[true]]]; | _turretPaths = [[allTurrets]] [_mySlammerUP, [[true]]]; // [<nowiki/>[0],[0,0]] <- Commander turret is also an FFV turret | ||
_turretPaths = [[allTurrets]] [_mySlammerUP, [[false]]]; | _turretPaths = [[allTurrets]] [_mySlammerUP, [[false]]]; // [<nowiki/>[0]]</code> | ||
|x2= Return FFV turrets only: | |x2= Return FFV turrets only: |
Revision as of 11:26, 12 May 2022
Description
- Description:
- Returns array of available turret paths from vehicle object.
- Groups:
- Turrets
Syntax
- Syntax:
- allTurrets vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array
Alternative Syntax
- Syntax:
- allTurrets [vehicle, includeFFV]
- Parameters:
- vehicle: Object
- includeFFV: Boolean - true to include FFV (Firing From Vehicle) positions, false to exclude them
- Return Value:
- Array
Examples
- Example 1:
_turretPaths = allTurrets _mySlammerUP; // [[0],[0,0]] _turretPaths = allTurrets [_mySlammerUP, true]; // [[0],[0,0]] <- Commander turret is also an FFV turret _turretPaths = allTurrets [_mySlammerUP, false]; // [[0]]
- Example 2:
- Return FFV turrets only:
_FFVTurrets = allTurrets [tank, true] - allTurrets [tank, false];
Additional Information
- See also:
- moveInTurret enablePersonTurret assignedVehicleRole fullCrew turretUnit turretLocal turretOwner BIS_fnc_allTurrets BIS_fnc_turretConfig
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 13, 2016 - 19:13 (UTC)
-
The first syntax (vehicle only without boolean) will include commander turrets like in the example, and does not include actual FFV turrets like offroad back seats, as expected.
Also, the driver turret [-1] is never included in the results, which can be solved as follows:_paths = [[-1]] + allTurrets _vehicle;