setCamUseTI: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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_cam [[cameraEffect]] ["Internal","Back"]; | _cam [[cameraEffect]] ["Internal","Back"]; | ||
_cam [[camCommit]] 0; | _cam [[camCommit]] 0; | ||
true [[setCamUseTI]] 7;</code> | |||
|seealso= [[camUseNVG]] [[disableTIEquipment]] | |seealso= [[camUseNVG]] [[disableTIEquipment]] | ||
}} | }} |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Sets thermal vision mode for currently used camera. This command only works with camCreate created camera that is currently the main camera for the player (see Example 2).
- Groups:
- Camera Control
Syntax
- Syntax:
- state setCamUseTI modeIndex
- Parameters:
- state: Boolean - true to enable, false to disable the effect
- modeIndex: Number - TI mode. Can be:
- 0 - White Hot
- 1 - Black Hot
- 2 - Light Green Hot / Darker Green cold
- 3 - Black Hot / Darker Green cold
- 4 - Light Red Hot /Darker Red Cold
- 5 - Black Hot / Darker Red Cold
- 6 - White Hot . Darker Red Cold
- 7 - Thermal (Shade of Red and Green, Bodies are white)
- Return Value:
- Nothing
Examples
- Example 1:
true setCamUseTI 1;
- Example 2:
- Predator vision:
_cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,1,1.5]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; true setCamUseTI 7;
Additional Information
- See also:
- camUseNVG disableTIEquipment
Notes
-
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