ctrlMapAnimAdd: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_map [[ctrlMapAnimAdd]] [1, 0.1, [[getMarkerPos]] "anim1"];
|x1= <code>_map ctrlMapAnimAdd [1, 0.1, [[getMarkerPos]] "anim1"];
ctrlMapAnimCommit _map;</code>
ctrlMapAnimCommit _map;</code>


|x2= Center map on player:
|x2= Center map on player:
<code>_ctrl [[ctrlMapAnimAdd]] [0, 0.05, [[player]]];
<code>_ctrl ctrlMapAnimAdd [0, 0.05, [[player]]];
ctrlMapAnimCommit _ctrl;</code>
ctrlMapAnimCommit _ctrl;</code>



Revision as of 11:40, 12 May 2022

Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation.
Problems:
When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
Groups:
GUI Control - Map

Syntax

Syntax:
map ctrlMapAnimAdd [time, zoom, position]
Parameters:
map: Control - CT_MAPcontrol
time: Number - Duration of the animation in seconds
zoom: Number - Zoom in range from 0 (max) to 1 (min). See ctrlMapScale
position: Array or Object - Formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Example 2:
Center map on player: _ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;

Additional Information

See also:
ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note