canMove: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 38: | Line 38: | ||
|x1= <code>if (not canMove _tank) then | |x1= <code>if (not canMove _tank) then | ||
{ | { | ||
player | player sideChat "He's nailed on the ground! Now hurry!"; | ||
};</code> | };</code> | ||
|seealso= [[canFire]] [[canStand]] | |seealso= [[canFire]] [[canStand]] | ||
}} | }} |
Revision as of 13:02, 12 May 2022
Description
- Description:
- Returns if the given vehicle is still able to move.
- This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
- A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canMove vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean - true if the vehicle is able to move, false if not
Examples
- Example 1:
if (not canMove _tank) then { player sideChat "He's nailed on the ground! Now hurry!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation