camSetTarget: Difference between revisions

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|x3= <code>_cam = "camera" camCreate (player modelToWorld [0, 100, 10]);
|x3= <code>_cam = "camera" camCreate (player modelToWorld [0, 100, 10]);
_cam camSetTarget [[player]];
_cam camSetTarget player;
_cam [[camSetRelPos]] [0, 0.5, 1.5];
_cam [[camSetRelPos]] [0, 0.5, 1.5];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[cameraEffect]] ["internal", "back"];

Revision as of 13:04, 12 May 2022

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
Groups:
Camera Control

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreate camTarget

Notes

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