displaySetEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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{ | { | ||
// code here | // code here | ||
_handled = | _handled = true; | ||
}; | }; | ||
}; | }; |
Revision as of 13:06, 12 May 2022
Description
- Description:
- Sets given event handler of given display.
The return code of the provided function should indicate whether this event was handled correctly. This implies telling the engine whether it is default code should be executed.
See User Interface Event Handlers for the full list of handler names.
If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp. - Groups:
- GUI Control - Event HandlersEvent Handlers
Syntax
- Syntax:
- display displaySetEventHandler [handlerName, function]
- Parameters:
- display: Display
- handlerName: String
- function: String - code
- Return Value:
- Nothing
Examples
- Example 1:
_control displaySetEventHandler ["KeyDown", ""];
- Example 2:
- init.sqf
KeysPressed = compile preprocessFile "keysPressed.sqf"; private _display = findDisplay 46; _display displaySetEventHandler ["KeyDown", "_this call keyspressed"];
keyspressed.sqfprivate _handled = false; switch (_this select 1) do { // F key case 33: { // code here _handled = true; }; }; _handled;
Additional Information
- See also:
- ListOfKeyCodes displayAddEventHandler displayRemoveEventHandler displayRemoveAllEventHandlers ctrlSetEventHandler UI Event Handlers DIK KeyCodes keyName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 25, 2009
- kju
- Always use displayAddEventHandler instead, as DSetEH overwrites other (peoples') DEH.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Event Handlers
- Command Group: Event Handlers