commandFollow: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_soldier1 commandFollow _soldier2;</sqf> | ||
|x2= < | |x2= <sqf>(units group _leader - [_leader]) commandFollow _leader; // returns all the units (but the leader) to formation</sqf> | ||
|seealso= [[doFollow]] [[formationLeader]] [[formLeader]] [[isFormationLeader]] [[leader]] [[selectLeader]] | |seealso= [[doFollow]] [[formationLeader]] [[formLeader]] [[isFormationLeader]] [[leader]] [[selectLeader]] [[setLeader]] | ||
}} | }} |
Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Order the given unit(s) to follow another from his own group (via radio). It can also be used to resume unit formation after e.g doStop.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit commandFollow unitLead
- Parameters:
- unit: Object or Array of Objects
- unitLead: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _soldier1 commandFollow _soldier2;
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control