doorPhase: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Return animation phase of door on vehicle.
|descr= Return animation phase of door on vehicle.


|s1= object '''doorPhase''' door
|s1= object [[doorPhase]] door


|p1= object: [[Object]]
|p1= object: [[Object]]
Line 16: Line 16:
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_phase = heli [[doorPhase]] "door_L";</code>
|x1= <sqf>_phase = heli doorPhase "door_L";</sqf>


|seealso= [[animateDoor]], [[setFaceAnimation]], [[animate]], [[animationPhase]], [[animateSource]], [[animationSourcePhase]], [[animationNames]]
|seealso= [[animateDoor]] [[setFaceAnimation]] [[animate]] [[animationPhase]] [[animateSource]] [[animationSourcePhase]] [[animationNames]]
}}
}}

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Return animation phase of door on vehicle.
Groups:
Animations

Syntax

Syntax:
object doorPhase door
Parameters:
object: Object
door: String
Return Value:
Number

Examples

Example 1:
_phase = heli doorPhase "door_L";

Additional Information

See also:
animateDoor setFaceAnimation animate animationPhase animateSource animationSourcePhase animationNames

Notes

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