isFlashlightOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Object Manipulation
|gr1= Object Manipulation
Line 9: Line 8:
|gr2= Weapons
|gr2= Weapons


| Returns true if there is a linked and enabled flashlight on a given weapon.
|descr= Returns true if there is a linked and enabled flashlight on a given weapon.


| unit '''isFlashlightOn''' weapon
|s1= unit [[isFlashlightOn]]  weapon


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 17: Line 16:
|p2= weapon: [[String]]
|p2= weapon: [[String]]


| [[Boolean]]
|r1= [[Boolean]]
 
 
|x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]);
</code>
 


| [[enableGunLights]]
|x1= <sqf>player isFlashlightOn (currentWeapon player);</sqf>


| |MPBEHAVIOUR=  
|seealso= [[enableGunLights]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled flashlight on a given weapon.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
unit isFlashlightOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isFlashlightOn (currentWeapon player);

Additional Information

See also:
enableGunLights

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note