logEntities: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>logEntities;</sqf> | ||
|seealso= [[entities]] [[nearEntities]] [[diag_log]] [[diag_fps]] [[diag_fpsmin]] [[diag_frameno]] [[diag_tickTime]] [[diag_captureFrame]] [[exportJIPMessages]] | |seealso= [[entities]] [[nearEntities]] [[diag_log]] [[diag_fps]] [[diag_fpsmin]] [[diag_frameno]] [[diag_tickTime]] [[diag_captureFrame]] [[exportJIPMessages]] |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Creates a log file containing the list of all game entities in scene.
File is created in the same directory as .rpt file.
Special: BattlEye's RCON variant of this command is #logEntities (see also Multiplayer_Server_Commands) - Groups:
- Diagnostic
Syntax
- Syntax:
- logEntities
- Return Value:
- Nothing
Examples
- Example 1:
- logEntities;
Additional Information
- See also:
- entities nearEntities diag_log diag_fps diag_fpsmin diag_frameno diag_tickTime diag_captureFrame exportJIPMessages
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Killzone_Kid
-
File name example:
logEntities_4688_12-04-2014_12-19-39.log
File content example:
====================== Vehicles ======================= > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:1, Out: 0, NetID:2:3, Pos: [2476.243896][73.782043], N:B_Soldier_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2471.500977][62.477680], N:Snake_random_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2489.192383][73.935181], N:Snake_random_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2487.953857][73.828362], N:Snake_random_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2800.174805][96.234093], N:Rabbit_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2825.378418][2.068635], N:Rabbit_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2888.919434][6.837101], N:Rabbit_F > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:0:0, Pos: [2910.756104][16.089361], N:Rabbit_F > Loc:0, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 1, AnyPl:0, Out: 0, NetID:2:0, Pos: [9.000000][9.000000], N:Logic Total objects: 9 Statistics objects: 9 IsLocal: 8 IsMarkedToDelete: 0 IsDestroyed: 0 IsDamageDestroyed: 0 IsDamageDead: 0 IsNotSimulated: 9 IsVisible: 1 IsAnyPlayer: 1 IsOutsideMap: 0 =================== Slow vehicles ===================== Total objects: 214 Statistics objects: 0 Static objects are accounted in total object count but not included in statistics IsLocal: 0 IsMarkedToDelete: 0 IsDestroyed: 0 IsDamageDestroyed: 0 IsDamageDead: 0 IsNotSimulated: 0 IsVisible: 0 IsAnyPlayer: 0 IsOutsideMap: 0 =================== Out vehicles ==================== > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:2:1, Pos: [2476.243896][73.782043], N:Supply40 > Loc:1, ForDel:0, Dstr:0, DmgDstr:0, DmgDead:0, Sim:1, Inv: 0, AnyPl:0, Out: 0, NetID:2:2, Pos: [2476.243896][73.782043], N:Supply140 Total objects: 2 Statistics objects: 2 IsLocal: 2 IsMarkedToDelete: 0 IsDestroyed: 0 IsDamageDestroyed: 0 IsDamageDead: 0 IsNotSimulated: 2 IsVisible: 0 IsAnyPlayer: 0 IsOutsideMap: 0