nearEntities

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Introduced with Arma 2 version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
sphere radius.jpg
Find entities in the sphere with given radius. If typeName(s) is (are) given, only entities of given type (or its subtype) are listed.

This command returns only alive entities. If you need to return dead entities as well use entities command.

Syntax

Syntax:
position nearEntities radius
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
radius: Number - radius of the sphere
Return Value:
Array of Objects

Alternative Syntax

Syntax:
position nearEntities [typeName, radius]
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
[typeName, radius]: Array
typeName: String or Array of Strings - typeName(s) to search for
radius: Number - radius of the sphere
Return Value:
Array of Objects

Examples

Example 1:
_list = player nearEntities 20; _list = (position player) nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = (position player) nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = (position player) nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];

Additional Information

Multiplayer:
-
See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest and should be used instead of nearestObjects when suitable.

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