setEffectCondition: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|gr1= Triggers
|gr1= Triggers


| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
|descr= The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.


*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched.
*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched.
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*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle.
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle.


| trigger '''setEffectCondition''' statement
|s1= trigger [[setEffectCondition]] statement


|p1= trigger: [[Object]]
|p1= trigger: [[Object]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= waypoint '''setEffectCondition''' statement
|s2= waypoint [[setEffectCondition]] statement


|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]]
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]]
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|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code>
|x1= <sqf>_triggerObj setEffectCondition "thisList";</sqf>


|seealso= [[createTrigger]]
|seealso= [[createTrigger]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Triggers

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note