setEffectCondition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| ofpe | |game1= ofpe | ||
| 1.00 | |version1= 1.00 | ||
|game2= arma1 | |game2= arma1 | ||
Line 27: | Line 27: | ||
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. | *If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. | ||
|s1= | |s1= trigger [[setEffectCondition]] statement | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
Line 35: | Line 35: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= waypoint | |s2= waypoint [[setEffectCondition]] statement | ||
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] | |p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] | ||
Line 42: | Line 42: | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= < | |x1= <sqf>_triggerObj setEffectCondition "thisList";</sqf> | ||
|seealso= [[createTrigger]] | |seealso= [[createTrigger]] | ||
}} | }} | ||
Latest revision as of 10:24, 13 May 2022
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setEffectCondition statement
- Parameters:
- trigger: Object
- statement: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setEffectCondition statement
- Parameters:
- waypoint: Waypoint - Array format Waypoint
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
- _triggerObj setEffectCondition "thisList";
Additional Information
- See also:
- createTrigger
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Triggers