setEffectCondition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(55 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|S]]
{{RV|type=command
[[Category:Scripting Commands ArmA|S]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' setEffectCondition '''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|gr1= Triggers


'''Description:'''
|descr= The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.


*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched.
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle.
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle.


'''Example:'''
|s1= trigger [[setEffectCondition]] statement
 
|p1= trigger: [[Object]]
 
|p2= statement: [[String]]
 
|r1= [[Nothing]]
 
|s2= waypoint [[setEffectCondition]] statement
 
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]]
|p22= statement: [[String]]
 
|r2= [[Nothing]]
 
|x1= <sqf>_triggerObj setEffectCondition "thisList";</sqf>
 
|seealso= [[createTrigger]]
}}

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Triggers

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note