triggerStatements: Difference between revisions

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|gr1= Triggers
|gr1= Triggers


|mp= The trigger could be [[local]] or remote but the result returned by this command will be for the trigger statements set up locally on the client that executed the command. See [[createTrigger]] for more info.
|mp= The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the trigger statements set up locally on the client that executed the command. See [[createTrigger]] for more info.


|descr=Returns trigger statements.
|descr=Returns trigger statements.


|s1= '''triggerStatements''' trigger
|s1= [[triggerStatements]] trigger


|p1= trigger: [[Object]]
|p1= trigger: [[Object]]


|r1=[[Array]] in format:<br>
|r1= [[Array]] in format:<br>
0: condition: [[String]]<br>
0: condition: [[String]]<br>
1: code on activation: [[String]]<br>
1: code on activation: [[String]]<br>
2: code on deactivation: [[String]]<br>
2: code on deactivation: [[String]]<br>


|x1= <code>_statements = [[triggerStatements]] someTrigger;</code>
|x1= <sqf>_statements = triggerStatements someTrigger;</sqf>


|seealso= [[setTriggerStatements]]
|seealso= [[setTriggerStatements]]
}}
}}

Latest revision as of 10:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns trigger statements.
Multiplayer:
The trigger could be local or remote but the result returned by this command will be for the trigger statements set up locally on the client that executed the command. See createTrigger for more info.
Groups:
Triggers

Syntax

Syntax:
triggerStatements trigger
Parameters:
trigger: Object
Return Value:
Array in format:
0: condition: String
1: code on activation: String
2: code on deactivation: String

Examples

Example 1:
_statements = triggerStatements someTrigger;

Additional Information

See also:
setTriggerStatements

Notes

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