setTriggerStatements

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Introduced with Armed Assault version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Defines trigger condition, activation and deactivation statements. Trigger condition has to return Boolean. true will activate the trigger, false will deactivate it (only if activation is set to repeat). thisList returns the same result as list command, which includes all entities in the trigger area that are capable of activating the trigger. Dead entities are excluded as well as crew in vehicles, vehicles themselves are included.

Syntax

Syntax:
trigger setTriggerStatements [condition, activation, deactivation]
Parameters:
trigger: Object - Trigger object
[condition, activation, deactivation]: Array
condition: String - Code containing trigger condition. Special variables available here:
activation: String - Code that is executed when the trigger is activated. Special variables available here:
deactivation: String - Code that is executed when the trigger is deactivated. Special variable available here:
Return Value:
Nothing

Examples

Example 1:
_trg setTriggerStatements ["this", "hint 'trigger on'", "hint 'trigger off'"]

Additional Information

Multiplayer:
-
See also:
triggerStatementscreateTriggersetTriggerActivationsetTriggerAreasetTriggerTextsetTriggerTimeoutsetTriggerTypethisthisListthisTrigger

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Posted on Mar 14, 2011 - 20:52
Scifer
An array with three arguments is mandatory for this function.

Bottom Section

Posted on September 16, 2014 - 17:41 (UTC)
Heeeere's Johnny!
Magic variable thisList does not contain dead units.