tvSetValue: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>")
Line 34: Line 34:
|x1= <sqf>tvSetValue [101, [0], 555];</sqf>
|x1= <sqf>tvSetValue [101, [0], 555];</sqf>


|x2= <code>_ctrl tvSetValue [<nowiki/>[0,0,0], 14];</code>
|x2= <code>_ctrl tvSetValue [[0,0,0], 14];</code>


|seealso= [[tvAdd]] [[tvClear]] [[tvCollapse]] [[tvCount]] [[tvCurSel]] [[tvData]] [[tvDelete]] [[tvExpand]] [[tvPicture]] [[tvSetCurSel]] [[tvSetData]] [[tvSetPicture]] [[tvSort]] [[tvSortByValue]] [[tvText]] [[tvValue]]
|seealso= [[tvAdd]] [[tvClear]] [[tvCollapse]] [[tvCount]] [[tvCurSel]] [[tvData]] [[tvDelete]] [[tvExpand]] [[tvPicture]] [[tvSetCurSel]] [[tvSetData]] [[tvSetPicture]] [[tvSort]] [[tvSortByValue]] [[tvText]] [[tvValue]]
}}
}}

Revision as of 10:28, 13 May 2022

{{RV|type=command

|game1= arma3 |version1= 0.74

|gr1= GUI Control - Tree View

|arg= local

|eff= local

|descr= Sets scalar data to item on given path. IDC means id of parent Tree View. If the given value is not integer, it will be converted to integer

|s1= tvSetValue [idc, path, val]

|p1= idc: Number

|p2= path: Array of Numbers

|p3= val: Number

|r1= Nothing

|s2= ctrl tvSetValue [path, val]

|p21= ctrl: Control

|p22= path: Array of Numbers

|p23= val: Number

|r2= Nothing

|x1=

tvSetValue [101, [0], 555];

|x2= _ctrl tvSetValue [[0,0,0], 14];

|seealso= tvAdd tvClear tvCollapse tvCount tvCurSel tvData tvDelete tvExpand tvPicture tvSetCurSel tvSetData tvSetPicture tvSort tvSortByValue tvText tvValue }}