humidity: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 15: | Line 15: | ||
</sqf> | </sqf> | ||
|x2= <code> | |x2= <code>skipTime -24; | ||
86400 [[setOvercast]] 1; | 86400 [[setOvercast]] 1; | ||
[[skipTime]] 24; | [[skipTime]] 24; |
Revision as of 10:30, 13 May 2022
Description
- Description:
- Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
- Groups:
- Environment
Syntax
- Syntax:
- humidity
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; [] spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [[[round]] (rain * 10) / 10, round (humidity * 10) / 10]; };
Additional Information
- See also:
- setHumidity simulSetHumidity setOvercast setRain rain overcast fog wind waves
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note