setLightAmbient: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
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Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
<br>for example:
<br>for example:
<code>_light = "#lightpoint" createVehicleLocal pos;
<sqf>_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightBrightness 1.0;
_light setLightAmbient [0.0, 1.0, 0.0];
_light setLightAmbient [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];</code>
_light lightAttachObject [_object, [0,0,0]];</sqf>
<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd>
<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]</dt>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]</dt>

Revision as of 10:57, 13 May 2022

Hover & click on the images for description

Description

Description:
Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
Groups:
Lights

Syntax

Syntax:
light setLightAmbient [r, g, b]
Parameters:
light: Object
[r, g, b]: Array of Numbers
r: Number
g: Number
b: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source

Additional Information

See also:
setLightColor setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 25, 2014 - 10:06
ffur2007slx2_5
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.