setObjectTextureGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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Line 64: | Line 64: | ||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note">Sometimes it could be necessary to set default material on an object for the texture to take effect: | <dd class="note">Sometimes it could be necessary to set default material on an object for the texture to take effect: | ||
< | <sqf>private _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; | ||
_block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; | _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; | ||
_block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];</ | _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];</sqf> | ||
Courtesy of '''[[User:Larrow|Larrow]]''' | Courtesy of '''[[User:Larrow|Larrow]]''' | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 10:57, 13 May 2022
Description
- Description:
- Set the texture of the given selection on all computers in a network session.
Not all objects can be textured this way. See getObjectTextures for supported texture selections. - Multiplayer:
- The effect is JIP compatible.
- Problems:
- If executed from a vehicle's init field (going against the above note), execution may happen too early and fail to broadcast over the network and to be JIP compatible.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectTextureGlobal [selection, texture]
- Parameters:
- obj: Object
- [selection,texture]: Array
- selection: Number
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- // Set up a persistent texture keeper player addEventHandler ["Take", { (getObjectTextures player + [uniformContainer player getVariable "texture"]) params ["_texUniform", "_texInsignia", "_texCustom"]; if (isNil "_texCustom") exitWith {}; if (_texUniform == _texCustom) exitWith {}; player setObjectTextureGlobal [0, _texCustom]; false }]; // Example: make current uniform persistently blue private _texture = "#(rgb,8,8,3)color(0,0,1,1)"; // blue texture player setObjectTextureGlobal [0, _texture]; // set it on player uniformContainer player setVariable ["texture", _texture, true]; // store it on uniform
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 29, 2015 - 18:13 (UTC)
- Elch2070
- In some cases the ".paa" files do not work. Instead you can try ".jpg" files.
- Posted on October 24, 2016 - 12:13 (UTC)
- Killzone Kid
- Sometimes it could be necessary to set default material on an object for the texture to take effect:
Courtesy of Larrowprivate _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"]; _block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"]; _block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];