setCenterOfMass: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "ArmA3" to "{{arma3}}")
m (Some wiki formatting)
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|1.02
|version1= 1.02
|arg= local
|arg= local
|eff= global
|eff= global
Line 8: Line 8:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change.
|descr= Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change.


| myObject [[setCenterOfMass]] [centerOfMass, time]
|s1= myObject [[setCenterOfMass]] [centerOfMass, time]


|p1= myObject: [[Object]]
|p1= myObject: [[Object]]


|p2= [centerOfMass, time]: [[Array]]
|p2= centerOfMass: [[Array]] - [x,y,z] offset relative to the model centre


|p3= centerOfMass: [[Array]] - [x,y,z] offset relative to the model centre
|p3= time: [[Number]] - transition time, 0 for instant center of mass transfer


|p4= time: [[Number]] - transition time, 0 for instant center of mass transfer
|r1= [[Nothing]]
 
| [[Nothing]]


|s2= myObject [[setCenterOfMass]] centerOfMass
|s2= myObject [[setCenterOfMass]] centerOfMass
Line 30: Line 28:
|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>myObject [[setCenterOfMass]] [<nowiki/>[0,-1,0], 0.5];</code>
|x1= <sqf>myObject setCenterOfMass [[0,-1,0], 0.5];</sqf>


|x2= <code>myObject [[setCenterOfMass]] [0,-1,0];</code>
|x2= <sqf>myObject setCenterOfMass [0,-1,0];</sqf>


| [[getCenterOfMass]], [[setMass]], [[getMass]]
|seealso= [[getCenterOfMass]] [[setMass]] [[getMass]]
}}
}}


<dl class='command_description'>
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dt></dt>
<dd class="notedate">Posted on 20 Jun, 2014 - 12:50</dd>
<dd class="notedate">Posted on 20 Jun, 2014 - 12:50</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
({{arma3}} 1.22) A quick reference:
<dd class="note">
{{GVI|arma3|1.22}} A quick reference:
{| class="wikitable sortable"
{| class="wikitable sortable"


Line 51: Line 51:
| unit
| unit
| The larger the mass is, the easier a unit will physically fatigued
| The larger the mass is, the easier a unit will physically fatigued
| N/A
| {{n/a}}


|-
|-
Line 64: Line 64:


|}
|}
<!-- Note Section END -->
</dl>
</dl>
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 12:19, 17 May 2022

Hover & click on the images for description

Description

Description:
Changes the center of mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change.
Groups:
Object Manipulation

Syntax

Syntax:
myObject setCenterOfMass [centerOfMass, time]
Parameters:
myObject: Object
centerOfMass: Array - [x,y,z] offset relative to the model centre
time: Number - transition time, 0 for instant center of mass transfer
Return Value:
Nothing

Alternative Syntax

Syntax:
myObject setCenterOfMass centerOfMass
Parameters:
myObject: Object
centerOfMass: Array - [x,y,z] offset relative to the model centre
Return Value:
Nothing

Examples

Example 1:
myObject setCenterOfMass [[0,-1,0], 0.5];
Example 2:
myObject setCenterOfMass [0,-1,0];

Additional Information

See also:
getCenterOfMass setMass getMass

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 20 Jun, 2014 - 12:50
ffur2007slx2_5
Arma 3 logo black.png1.22 A quick reference:
category setMass setCenterOfMass
unit The larger the mass is, the easier a unit will physically fatigued N/A
aircraft The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa. Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time. (3rd person view)
vehicle The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.) Vehicle slant due to center change accordingly.