camPreloaded: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(9 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
Line 18: | Line 18: | ||
|gr1= Camera Control | |gr1= Camera Control | ||
| Checks whether the camera has finished preloading. | |descr= Checks whether the camera has finished preloading. | ||
|s1= | |s1= [[camPreloaded]] camera | ||
|p1= camera: [[Object]] | |p1= camera: [[Object]] | ||
|r1=[[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>if (camPreloaded _camera) exitWith { hint "loaded" };</sqf> | ||
|seealso= [[cameraEffect]] | |seealso= [[cameraEffect]] [[camCreate]] [[camCommit]] | ||
}} | }} | ||
Latest revision as of 13:22, 22 May 2022
Description
- Description:
- Checks whether the camera has finished preloading.
- Groups:
- Camera Control
Syntax
- Syntax:
- camPreloaded camera
- Parameters:
- camera: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- cameraEffect camCreate camCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control