Animation Editor: Human Variables – Arma Reforger
Category: Arma Reforger/Modding/Official Tools
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Revision as of 16:38, 20 June 2022
| Variable Name | Type | Min | Max | Usage |
|---|---|---|---|---|
| MovementSpeed | Float | 0 | 3 | 0 is not moving, 1 is walking, 2 is running, 3 is sprinting |
| MovementDirection | Float | -180 | 180 | Movement direction in degrees, 0 is forward, -90 is left, etc |
| Stance | Int | 0 | 2 | 0 is standing, 1 is crouching, 2 is prone |
| Look | bool | True = looking dir is used, false = looking dir is not used | ||
| LookX | float | -180 | 180 | Used for look at |
| LookY | float | -90 | 90 | Used for look at |
| WaterLevel | float | 0.0 | 1.0 | This causes the character to act as if he is walking in water (only with rifles so far) |
| TriggerPulled | bool | If true, the finger on the character's weapon hand will be pulled | ||
| WeaponObstruction | bool | If true, the weapon will be pointing upwards to avoid the obstacle in front of them | ||
| ADSAdjust | float | 0.0 | 1.0 | If 0.0, the character will be almost crouched down and if 1.0, the character will be standing up normally. Used to adjust for obstacles. |
| ADS | bool | This makes the character aim down sights | ||
| AimX | float | -180 | 180 | Used for aiming |
| AimY | float | -90 | 90 | Used for aiming |
| LeanForward | float | 0.0 | 90 | This leans the character forward while in melee combat |
| TurnAmount | float | -2.0 | 2.0 | Use with command CMD_Turn. -2 is turning left 180, -1 is turning left 90, 1 is turning right 90, 2 is turning right 180 |
| Lean | float | -1.0 | 1.0 | This leans the character to the left and right |
| ArmIK | int | 0 | 7 | Used by character controller |
| AimIKX | float | -180 | 180 | Used by character controller |
| DamageDirection | float | -180 | 180 | This is used with CMD_Combat_DamageLight and CMD_Combat_DamageHeavy to determine the direction of the hit |
| AimIKZ | float | -180 | 180 | Used by character controller |
| AimTransX | float | -100 | 100 | Used by character controller |
| AimTransY | float | -100 | 100 | Used by character controller |
| AimTransZ | float | -100 | 100 | Used by character controller |
| VehicleType | int | -1 | 10 | This sets the current vehicle that you're going to enter |
| VehicleSteering | float | -1.0 | 1.0 | -1 is steering 100% left, and 1 is turning 100% right |
| VehicleThrottle | float | 0.0 | 1.0 | This controls how much the throttle foot is pushing down |
| VehicleClutch | float | 0.0 | 1.0 | This controls how much the clutch foot is pushing down |
| VehicleBrake | bool | This makes the character brake, which overrides the VehicleClutch variable | ||
| VehicleAccelerationFB | float | -1 | 1 | |
| VehicleAccelerationLR | float | -1 | 1 | |
| Recoil | float | 0 | 1 | |
| LadderMovement | int | -2 | 2 | |
| Firing | bool | |||
| SeatPositionType | int | 0 | 15 | |
| DebugNewAimTurns | bool | |||
| AimTurnX | float | -90 | 90 | |
| Horn | bool | |||
| LeftHandGadget | int | 0 | 9 | |
| SightElevation | float | 0 | 1 | |
| Bipod | bool | |||
| LastBullet | bool | |||
| Empty | bool | |||
| Cocked | bool | |||
| Focused | bool | |||
| State | int | -1 | 2 | |
| WeaponType | int | 0 | 20 | |
| BandageSelf | bool | |||
| FreeLook | bool | |||
| ObstacleHeight | float | 0 | 210 | |
| ObstructionTEST | float | 0 | 2 | |
| BodyPart | int | 1 | 8 | |
| BankAmount | float | -1 | 1 | |
| NewTurns | bool | |||
| IsDriver | bool | |||
| WeaponObstructionFloat | float | 0 | 1 | |
| FloorAngle | float | -90 | 90 | |
| UGL | bool |