setTerrainHeight: Difference between revisions
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Lou Montana (talk | contribs) m (Add back terrain section phrasing) |
Lou Montana (talk | contribs) m (Fix [brackets]) |
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private _desiredTerrainHeight = 150; | private _desiredTerrainHeight = 150; | ||
private _positionsAndHeights = [getPosWorld player, 50, 50, _desiredTerrainHeight] call _fnc_flattenTerrain; | |||
setTerrainHeight [_positionsAndHeights, true]; | |||
</sqf> | </sqf> | ||
Line 59: | Line 60: | ||
<sqf> | <sqf> | ||
// first update | // first update | ||
setTerrainHeight [[1000, 1000, 25], [1005, 1000, 25], [1000, 1005, 25], [1005, 1005, 25]]; | setTerrainHeight [[[1000, 1000, 25], [1005, 1000, 25], [1000, 1005, 25], [1005, 1005, 25]]]; | ||
// second update - this will make the JIP queue keep both messages | // second update - this will make the JIP queue keep both messages | ||
setTerrainHeight [[1005, 1000, 50]]; | setTerrainHeight [[[1005, 1000, 50]]]; | ||
</sqf> | </sqf> | ||
Line 68: | Line 69: | ||
<sqf> | <sqf> | ||
// first update | // first update | ||
setTerrainHeight [[1000, 1000, 25], [1005, 1000, 25], [1000, 1005, 25], [1005, 1005, 25]]; | setTerrainHeight [[[1000, 1000, 25], [1005, 1000, 25], [1000, 1005, 25], [1005, 1005, 25]]]; | ||
// second update - this will update the JIP queue properly | // second update - this will update the JIP queue properly | ||
setTerrainHeight [[1000, 1000, 25], [1005, 1000, 50], [1000, 1005, 25], [1005, 1005, 25]]; | setTerrainHeight [[[1000, 1000, 25], [1005, 1000, 50], [1000, 1005, 25], [1005, 1005, 25]]]; | ||
</sqf> | </sqf> | ||
|seealso= [[getTerrainInfo]] [[getTerrainHeight]] | |seealso= [[getTerrainInfo]] [[getTerrainHeight]] | ||
}} | }} |
Revision as of 13:04, 23 June 2022
Description
- Description:
Set the current terrain's altitude on provided location(s).
- Groups:
- Diagnostic
Syntax
- Syntax:
- setTerrainHeight [positionAndAltitudeArray, adjustObjects]
- Parameters:
- positionAndAltitudeArray: Array of Array in format PositionASL - [[x1, y1, newASLHeight1], [x2, y2, newASLHeight2], ...]
- adjustObjects: Boolean - (Optional, default true) if true then objects on modified points are moved up/down to keep the same ATL height
- Return Value:
- Nothing
Examples
- Example 1:
- private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; private _newPositions = []; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { private _newHeight = _start vectorAdd [_xStep, _yStep, 0]; _newHeight set [2, _h]; _newPositions pushBack _newHeight; }; }; _newPositions; }; private _desiredTerrainHeight = 150; private _positionsAndHeights = [getPosWorld player, 50, 50, _desiredTerrainHeight] call _fnc_flattenTerrain; setTerrainHeight [_positionsAndHeights, true];
- Example 2:
- Bad example:
Good example:// first update setTerrainHeight [[[1000, 1000, 25], [1005, 1000, 25], [1000, 1005, 25], [1005, 1005, 25]]]; // second update - this will make the JIP queue keep both messages setTerrainHeight [[[1005, 1000, 50]]];// first update setTerrainHeight [[[1000, 1000, 25], [1005, 1000, 25], [1000, 1005, 25], [1005, 1005, 25]]]; // second update - this will update the JIP queue properly setTerrainHeight [[[1000, 1000, 25], [1005, 1000, 50], [1000, 1005, 25], [1005, 1005, 25]]];
Additional Information
- See also:
- getTerrainInfo getTerrainHeight
Notes
-
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