skipTime: Difference between revisions
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<dd class="notedate">Posted on March 21, 2007</dd> | <dd class="notedate">Posted on March 21, 2007</dd> | ||
<dt class="note">'''[[User:granQ|granQ]]'''</dt><dd class="note">One second is roughly 0.00026.</dd> | <dt class="note">'''[[User:granQ|granQ]]'''</dt><dd class="note">One second is roughly 0.00026.</dd> | ||
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Revision as of 15:42, 21 March 2007
Description
- Description:
- Skiptime duration is in hours. Daytime is adjusted, weather change is estimated, no changes are made in any units. The tide is also adjusted.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
skipTime 5
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file:
while(true) do {
skiptime 0.00333 ~0.1 }
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
Not to be confused with accTime.
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (_timeToSkipTo - daytime + 24 ) % 24
See also: a % b
- Posted on Feb 25, 2007
- Manny
- Note that time can also be skipped "backwards", ie. you can provide negative values and jump back in time.
- Posted on March 21, 2007
- granQ
- One second is roughly 0.00026.