glanceAt: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "")
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
(30 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|gr1 = Unit Control |GROUP1=
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.
|game4= arma2oa
|version4= 1.50


How frequently the unit(s) is/are glancing there depends on behaviour. |DESCRIPTION=
|game5= tkoh
____________________________________________________________________________________________
|version5= 1.00


| unit(s) '''glanceAt''' position |SYNTAX=
|game6= arma3
|version6= 0.50


|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=
|gr1= Unit Control


|p2= position: [[Object]] or [[Array]] |PARAMETER2=
|descr= Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.


| [[Nothing]] |RETURNVALUE=
How frequently the unit(s) is/are glancing there depends on behaviour.
____________________________________________________________________________________________


|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> |EXAMPLE1=
|s1= unit(s) [[glanceAt]] position
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[lookAt]], [[commandWatch]], [[doWatch]] |SEEALSO=
|p1= unit(s): [[Object]] or [[Array]]


}}
|p2= position: [[Object]] or [[Array]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_someSoldier glanceAt _otherSoldier;</sqf>
</dl>
|x2= <sqf>[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[lookAt]] [[commandWatch]] [[doWatch]]
[[Category:Scripting Commands|GLANCEAT]]
}}
[[Category:Scripting Commands OFP Elite |GLANCEAT]]
[[Category:Scripting Commands Armed Assault|GLANCEAT]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:43, 28 June 2022

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
Groups:
Unit Control

Syntax

Syntax:
unit(s) glanceAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier glanceAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";

Additional Information

See also:
lookAt commandWatch doWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note