glanceAt: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|2.4|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Control what the unit is glancing at (target or position) (format [[Position]]]).
|game3= arma2
|version3= 1.00


How frequently the unit is glancing there depends on behaviour. |x1=  
|game4= arma2oa
<code>someSoldier glanceAt otherSoldier</code>
|version4= 1.50
<code>otherSoldier glanceAt [[getMarkerPos]] "markerOne"</code> |= Description
____________________________________________________________________________________________


| unit(s) '''glanceAt''' position |= Syntax
|game5= tkoh
|version5= 1.00


|p1= unit(s) [[Object]] |= Parameter 1
|game6= arma3
|version6= 0.50


|p2= position [[Object]] |= Parameter 2
|gr1= Unit Control


| [[Nothing]] |= Return value
|descr= Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.
____________________________________________________________________________________________


|  |= See also
How frequently the unit(s) is/are glancing there depends on behaviour.


}}
|s1= unit(s) [[glanceAt]] position
 
|p1= unit(s): [[Object]] or [[Array]]
 
|p2= position: [[Object]] or [[Array]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_someSoldier glanceAt _otherSoldier;</sqf>
</dl>
|x2= <sqf>[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[lookAt]] [[commandWatch]] [[doWatch]]
[[Category:Scripting Commands|GLANCEAT]]
}}
[[Category:Scripting Commands OFP Elite |GLANCEAT]]
[[Category:Scripting Commands ArmA|GLANCEAT]]

Latest revision as of 22:43, 28 June 2022

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
Groups:
Unit Control

Syntax

Syntax:
unit(s) glanceAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier glanceAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";

Additional Information

See also:
lookAt commandWatch doWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note