BIS fnc objectVar: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{cc|true}}</code> | [[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{cc|true}}</code> | ||
|seealso= [[netId]] | |seealso= [[netId]] [[objectFromNetId]], [[setVariable]], [[setVehicleVarName]] | ||
}} | }} |
Revision as of 12:53, 1 July 2022
Description
- Description:
- Return a unique object variable. The variable is preserved after unit respawn.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, varNameRoot] call BIS_fnc_objectVar
- Parameters:
- object: Object
- varNameRoot: String - (Optional, default "bis_o") - variable name root - a number will be added behind it
- Return Value:
- String - generated variable name
Examples
- Example 1:
hint str (player call BIS_fnc_objectVar); // "bis_o1" hint str (player == (missionNamespace getVariable "bis_o1")); // true
Additional Information
Notes
-
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