BIS fnc endMissionServer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x1= <code>"SideScore" [[call]] [[BIS_fnc_endMissionServer]];</code> | |x1= <code>"SideScore" [[call]] [[BIS_fnc_endMissionServer]];</code> | ||
|seealso= [[BIS_fnc_endMission]] [[failMission]] [[forceEnd]] | |seealso= [[BIS_fnc_endMission]] [[failMission]] [[forceEnd]] [[endMission]] | ||
}} | }} |
Revision as of 12:58, 1 July 2022
Description
- Description:
- Ends the mission properly for all players in a multiplayer environment.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- endType call BIS_fnc_endMissionServer
- Parameters:
- endType: String - Class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:- "EveryoneWon" - Show "MISSION COMPLETED" to everyone
- "EveryoneLost" - Show "MISSION FAILED" to everyone
- "SideScore" - Show "YOUR SIDE WON" to side with largest score
- "GroupScore" - Show "YOUR GROUP WON" to group with largest score
- "PlayerScore" - Show "YOU WON" to player with largest score
- Return Value:
- Boolean
Examples
- Example 1:
"SideScore" call BIS_fnc_endMissionServer;
Additional Information
- See also:
- BIS_fnc_endMission failMission forceEnd endMission
Notes
-
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