BIS fnc respect: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Sides | |||
|descr= RESpect - The Effective Calculation Process. | |||
|s1= [mode, param1, param2, param3] call [[BIS_fnc_respect]] | |||
|p1= mode: [[String]] - '''case-sensitive''', can be one of "SET", "ADD", "MODIFY", "KILLED" | |||
* | |p2= depending on ''mode'': | ||
* "SET" - set respect default values | |||
** param1: [[Nothing]] or [[Object]] (see '''Return value''') | |||
* "ADD" - add respect values depending on global town respect | |||
** param1: [[Object]] - unit to which is given respect from assigned town with random difference defined in third argument | |||
** param2: [[Number]] - range of random difference | |||
* "MODIFY" - change given respect value | |||
** param1: [[Object]] - unit of which respect value will be changed | |||
** param2: [[String]] - [[faction]] of which respect will be changed | |||
** param3: [[String]] - [[Code|code]] which defines formula for change (current respect value is stored in variable _r) - e.g. "_r / 2" | |||
* "KILLED" - modify global town respect after civilian has been killed | |||
** param1: [[Object]] - killer | |||
** param2: [[Object]] - town logic | |||
** param3: [[Number]] - change coefficient | |||
| | |r1= | ||
* "SET": [[Array]] with zero respect values (if [[Object]] is passed as argument, 1 is on place of object's faction) | |||
* "ADD": unit's respect values | |||
* "MODIFY": modified respect value | |||
* "KILLED": modified town respect value | |||
|x1= | |||
|x1= | |||
|seealso= [[addRating]] [[Ambient Civilians]] | |||
}} | }} | ||
Latest revision as of 12:58, 1 July 2022
Description
Syntax
- Syntax:
- [mode, param1, param2, param3] call BIS_fnc_respect
- Parameters:
- mode: String - case-sensitive, can be one of "SET", "ADD", "MODIFY", "KILLED"
- depending on mode:
- "SET" - set respect default values
- "ADD" - add respect values depending on global town respect
- "MODIFY" - change given respect value
- "KILLED" - modify global town respect after civilian has been killed
- Return Value:
Examples
- Examples:
- Example needed
Additional Information
- See also:
- addRating Ambient Civilians
Notes
-
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