BIS fnc relScaledDist: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code> | |x1= <code>[ myTrigger, [[player]] ] [[call]] [[BIS_fnc_relScaledDist]];</code> | ||
|seealso= [[distance]] | |seealso= [[distance]] [[distanceSqr]] | ||
}} | }} |
Revision as of 12:58, 1 July 2022
Description
- Description:
- Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [referenceObject, relativeObject] call BIS_fnc_relScaledDist
- Parameters:
- referenceObject: Object
- relativeObject: Object
- Return Value:
- Number
Examples
- Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;
Additional Information
- See also:
- distance distanceSqr
Notes
-
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