BIS fnc respawnEndMission: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
||
Line 25: | Line 25: | ||
|x2= <sqf>player call BIS_fnc_respawnEndMission;</sqf> | |x2= <sqf>player call BIS_fnc_respawnEndMission;</sqf> | ||
|seealso= [[BIS_fnc_endMission]] [[BIS_fnc_respawnTickets]] | |seealso= [[BIS_fnc_endMission]] [[BIS_fnc_respawnTickets]] [[BIS_fnc_missionRespawnType]], [[playableUnits]], [[isMultiplayer]] | ||
}} | }} |
Revision as of 13:00, 1 July 2022
Description
- Description:
- End a mission if all players are dead and there are no more respawn tickets (if any).
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- call BIS_fnc_respawnEndMission
- Return Value:
- Nothing - the script doesn't end
Alternative Syntax
- Syntax:
- unit call BIS_fnc_respawnEndMission
- Return Value:
- Nothing
Examples
- Example 1:
- call BIS_fnc_respawnEndMission;
- Example 2:
Additional Information
- See also:
- BIS_fnc_endMission BIS_fnc_respawnTickets BIS_fnc_missionRespawnTypeplayableUnitsisMultiplayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note