BIS fnc vectorFromXToY: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x1= <code>[[private]] _resultVector = [<nowiki/>[[getPosASL]] [[vehicle]] [[player]], [[getPosASL]] airTarget] [[call]] [[BIS_fnc_vectorFromXToY]];</code> | |x1= <code>[[private]] _resultVector = [<nowiki/>[[getPosASL]] [[vehicle]] [[player]], [[getPosASL]] airTarget] [[call]] [[BIS_fnc_vectorFromXToY]];</code> | ||
|seealso= [[velocity]] | |seealso= [[velocity]] [[setVelocity]], [[vectorAdd]] | ||
}} | }} |
Revision as of 13:00, 1 July 2022
Description
- Description:
- Returns a unit vector that 'points' from vector1 to vector2. This is a very useful function as it can be used with the velocity command to move an object from one position to another (i.e vector1 to vector2).
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector1, vector2] call BIS_fnc_vectorFromXToY
- Parameters:
- vector1: Array
- vector2: Array
- Return Value:
- Array
Examples
- Example 1:
private _resultVector = [getPosASL vehicle player, getPosASL airTarget] call BIS_fnc_vectorFromXToY;
Additional Information
- See also:
- velocity setVelocityvectorAdd
Notes
-
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